So few weeks I decided finally to spend the time that I don’t have and explore the current design environments inside VR. Few years back I looked into the 3000$ Microsoft HoloLens and it wasn’t relevant for the obvious reasons. Since the early days I was curious in answering the question if it is actually practical for product design and what are the advantages if any.

So a quick chat with my pro buddy brought me to purchase some Asus device for Windows Mixed Reality that was on sale. Fortunately I already upgraded my system recently with a new video card that supports VR on Windows 10.

…Oh the confusion: as a beginner you learn very fast that it is not plug and play experience unless you want to stay inside a single “room/home”environment of Windows, even activating Skype wasn’t a slam dunk and until today I’m not sure how is the experience for the person on the other side of the line, especially when it comes to my specific setup like in my case trying to actually design inside the environment. At this point I can only guess that the Ocolus and Vive experience is more streamlined and probably very similar to my Daydream on that aspect with obviously better overall performance but when you are on a scattered / layer setup you are not as lucky so I found out eventually that on top of Windows Mixed Reality additional layer of software/interface such as Steam VR is actually a necessity in order to manage your content and locate the right solution. Steam is of course a gaming platform but they seems to be the best today (please comment) when it comes to any VR solution out there.

Windows Mixed Reality is a well polished environment and the connection of the a dedicated device such as the Asus was a smooth experience, this is a very place good to begin at and to learn the basics of viewing, moving and handling the device and how the environment..and the different windows available inside react to your gestures. You also learn you personal tolerance staying inside the VR and with the headset weight and pressure on the head and the close screens to your eyes.

Eventually after adding Tilt Brush I was able to create some initial design/art that is now uploaded to Poly. By the way Tilt Brush is not officially supported by other than the Vive and Ocolus and I cannot compare my experience to those but overall it was fantastic and very fast I moved to the advanced mode and even experience import / export…and 3D printing that I will elaborate about in the future post.

About Company:

GEO has been serving the product design and development industry for over 18 years, providing design services from concept to production to a variety of customers. We facilitate our clients with concept development, product design/development, and manufacturing design services.

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